News Category » Game Cheats » Cyberpunk 2077 Cheats and Console Commands

Cyberpunk 2077 Cheats and Console Commands

Although Cyberpunk 2077 had a problematic launch, it has been much improved with the updates. There are a lot of players who have not experienced the game yet or who want to replay the whole story at more stable FPS values. The Cyberpunk 2077 cheats and console commands we will include in our content  will help you easily pass the missions you are stuck on.

How to Use Cyberpunk 2077 Cheats?

 Although  Cyberpunk 2077 is a single player game,  there is no console for cheat codes you can use in the game.  However, you can access the console thanks to the mod package called Cyber ​​Engine Tweaks developed by the players  . We would like to remind you that you can use different functions with this mod pack. After installing the mod pack without any problems, you can open the console by pressing the "é" key under ESC. When you type the Cyberpunk 2077 cheats you chose in our article into the console that opens   and press ENTER, the codes will be activated.

What are Cyberpunk 2077 Cheats and Console Commands?

We recommend that you make a backup of your current progress, as Cyberpunk 2077 console commands  may break things in the game. Make sure you have fully installed the Cyber ​​Engine Tweaks mod before using the commands below.

Cyberpunk 2077 Money Cheat

You can get as much money as you want with the following Cyberpunk 2077 console command.

  • Game.AddToInventory(“Items.money,amount”,1): Adds the amount of money you want.

Cyberpunk 2077 Johnny Silverhand Costume Cheat

Commands you can use to obtain each part of Johnny Silverhand's costume:

  • Game.AddToInventory(“Items.Q005_Johnny_Glasses”,1) – Adds Johnny's costume piece.

  • Game.AddToInventory(“Items.Q005_Johnny_Shirt”,1) – Adds Johnny's costume piece.

  • Game.AddToInventory(“Items.Q005_Johnny_Pants”,1) – Adds Johnny's costume piece.

  • Game.AddToInventory(“Items.Q005_Johnny_Shoes”,1) – Adds Johnny's costume piece.

  • Game.AddToInventory(“Items.SQ031_Samurai_Jacket”,1) – Adds Johnny's costume piece.

Cyberpunk 2077 Skill Book Cheat

You can use the following commands to improve your character's skills.

  • Game.AddToInventory(“Items.AssaultSkillbook”,1)

  • Game.AddToInventory(“Items.AthleticsSkillbook”,1)

  • Game.AddToInventory(“Items.BrawlingSkillbook”,1)

  • Game.AddToInventory(“Items.ColdBloodSkillbook”,1)

  • Game.AddToInventory(“Items.CombatHackingSkillbook”,1)

  • Game.AddToInventory(“Items.CraftingSkillbook”,1)

  • Game.AddToInventory(“Items.DemolitionSkillbook”,1)

  • Game.AddToInventory(“Items.EngineeringSkillbook”,1)

  • Game.AddToInventory(“Items.GunslingerSkillbook”,1)

  • Game.AddToInventory(“Items.HackingSkillbook”,1)

  • Game.AddToInventory(“Items.KenjutsuSkillbook”,1)

  • Game.AddToInventory(“Items.PerkPointSkillbook”,1)

  • Game.AddToInventory(“Items.StealthSkillbook”,1)

Cyberpunk 2077 Weapon Cheat

 Below are the weapon codes among the Cyberpunk 2077 cheats most sought after by players  .

  • Game.AddToInventory(“Items.q114_cassidy_revolver”,1)

  • Game.AddToInventory(“Items.q115_corpo_rifle”,1)

  • Game.AddToInventory(“Items.q115_katana”,1)

  • Game.AddToInventory(“Items.q115_pistol”,1)

  • Game.AddToInventory(“Items.q115_revolver”,1)

  • Game.AddToInventory(“Items.q115_rifle”,1)

  • Game.AddToInventory(“Items.q115_shotgun”,1)

  • Game.AddToInventory(“Items.sq021_peter_pan_baton”,1)

  • Game.AddToInventory(“Items.sq029_rivers_gun”,1)

  • Game.AddToInventory(“Items.sq030_old_gun”,1)

  • Game.AddToInventory(“Items.mq001_scorpions_knife”,1)

  • Game.AddToInventory(“Items.mq007_skippy”,1)

  • Game.AddToInventory(“Items.Preset_Ajax_Default”,1)

  • Game.AddToInventory(“Items.Preset_Ajax_Military”,1)

  • Game.AddToInventory(“Items.Preset_Ajax_Moron”,1)

  • Game.AddToInventory(“Items.Preset_Ajax_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Ajax_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Achilles_Default”,1)

  • Game.AddToInventory(“Items.Preset_Achilles_Military”,1)

  • Game.AddToInventory(“Items.Preset_Achilles_Nash”,1)

  • Game.AddToInventory(“Items.Preset_Achilles_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Achilles_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Achilles_Tiny_Mike”,1)

  • Game.AddToInventory(“Items.Preset_Ajax_Training”,1)

  • Game.AddToInventory(“Items.Preset_Ashura_Default”,1)

  • Game.AddToInventory(“Items.Preset_Ashura_Military”,1)

  • Game.AddToInventory(“Items.Preset_Ashura_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Ashura_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Base_Copperhead”,1)

  • Game.AddToInventory(“Items.Preset_Base_Lexington”,1)

  • Game.AddToInventory(“Items.Preset_Base_Masamune”,1)

  • Game.AddToInventory(“Items.Preset_Baseball_Bat_Default”,1)

  • Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny”,1)

  • Game.AddToInventory(“Items.Preset_Burya_Comrade”,1)

  • Game.AddToInventory(“Items.Preset_Burya_Default”,1)

  • Game.AddToInventory(“Items.Preset_Burya_Military”,1)

  • Game.AddToInventory(“Items.Preset_Burya_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Burya_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Baton_Alpha”,1)

  • Game.AddToInventory(“Items.Preset_Baton_Beta”,1)

  • Game.AddToInventory(“Items.Preset_Baton_Gamma”,1)

  • Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell”,1)

  • Game.AddToInventory(“Items.Preset_Butchers_Knife_Default”,1)

  • Game.AddToInventory(“Items.Preset_Cane_Fingers”,1)

  • Game.AddToInventory(“Items.Preset_Carnage_Default”,1)

  • Game.AddToInventory(“Items.Preset_Carnage_Military”,1)

  • Game.AddToInventory(“Items.Preset_Carnage_Mox”,1)

  • Game.AddToInventory(“Items.Preset_Carnage_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Carnage_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Cattle_Prod_Tinker_Bell”,1)

  • Game.AddToInventory(“Items.Preset_Chao_Default”,1)

  • Game.AddToInventory(“Items.Preset_Chao_Military”,1)

  • Game.AddToInventory(“Items.Preset_Chao_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Chao_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Chefs_Knife_Default”,1)

  • Game.AddToInventory(“Items.Preset_Copperhead_Default”,1)

  • Game.AddToInventory(“Items.Preset_Copperhead_Genesis”,1)

  • Game.AddToInventory(“Items.Preset_Copperhead_Military”,1)

  • Game.AddToInventory(“Items.Preset_Copperhead_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Copperhead_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Crowbar_Default”,1)

  • Game.AddToInventory(“Items.Preset_Crusher_Default”,1)

  • Game.AddToInventory(“Items.Preset_Crusher_Military”,1)

  • Game.AddToInventory(“Items.Preset_Crusher_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Crusher_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Defender_Default”,1)

  • Game.AddToInventory(“Items.Preset_Defender_Military”,1)

  • Game.AddToInventory(“Items.Preset_Defender_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Defender_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Dian_Default”,1)

  • Game.AddToInventory(“Items.Preset_Dian_Military”,1)

  • Game.AddToInventory(“Items.Preset_Dian_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Dian_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Dian_Trauma”,1)

  • Game.AddToInventory(“Items.Preset_Dian_Yinglong”,1)

  • Game.AddToInventory(“Items.Preset_Dilo_Stout”,1)

  • Game.AddToInventory('Items.Preset_Grad_Buck”,1)

  • Game.AddToInventory(“Items.Preset_Grad_Default”,1)

  • Game.AddToInventory(“Items.Preset_Grad_Military”,1)

  • Game.AddToInventory(“Items.Preset_Grad_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Grad_Panam”,1)

  • Game.AddToInventory(“Items.Preset_Grad_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Hammer_Default”,1)

  • Game.AddToInventory(“Items.Preset_Hammer_Sasquatch”,1)

  • Game.AddToInventory(“Items.Preset_HMG_Default”,1)

  • Game.AddToInventory(Items.Preset_Igla_Default”,1)

  • Game.AddToInventory(“Items.Preset_Igla_Military”,1)

  • Game.AddToInventory(“Items.Preset_Igla_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Igla_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Igla_Sovereign”,1)

  • Game.AddToInventory(“Items.Preset_Iron_Pipe_Default”,1)

  • Game.AddToInventory(“Items.Preset_Kenshin_Default”,1)

  • Game.AddToInventory(“Items.Preset_Kenshin_Frank”,1)

  • Game.AddToInventory(“Items.Preset_Kenshin_Military”,1)

  • Game.AddToInventory(“Items.Preset_Kenshin_MQ041”,1)

  • Game.AddToInventory(“Items.Preset_Kenshin_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Kenshin_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Kenshin_Royce”,1)

  • Game.AddToInventory(“Items.Preset_Kenshin_Takemura”,1)

  • Game.AddToInventory(“Items.Preset_Kanabo_Default”,1)

  • Game.AddToInventory(“Items.Preset_Katana_Arasaka_2020”,1)

  • Game.AddToInventory(“Items.Preset_Katana_Cocktail”,1)

  • Game.AddToInventory(“Items.Preset_Katana_Default”,1)

  • Game.AddToInventory(“Items.Preset_Katana_GoG”,1)

  • Game.AddToInventory(“Items.Preset_Katana_Hiromi”,1)

  • Game.AddToInventory(“Items.Preset_Katana_Military”,1)

  • Game.AddToInventory(“Items.Preset_Katana_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Katana_Saburo”,1)

  • Game.AddToInventory(“Items.Preset_Katana_Surgeon”,1)

  • Game.AddToInventory(“Items.Preset_Katana_Takemura”,1)

  • Game.AddToInventory(“Items.Preset_Katana_Training”,1)

  • Game.AddToInventory(“Items.mq008_golden_knuckledusters”,1)

  • Game.AddToInventory(“Items.mq011_wilson_gun”,1)

  • Game.AddToInventory(“Items.mq025_buck_gun”,1)

  • Game.AddToInventory(“Items.Preset_Knife_Default”,1)

  • Game.AddToInventory(“Items.Preset_Knife_Military”,1)

  • Game.AddToInventory(“Items.Preset_Knife_Stinger”,1)

  • Game.AddToInventory(“Items.Preset_Knuckles_Default”,1)

  • Game.AddToInventory(“Items.Preset_Knuckles_Golden”,1)

  • Game.AddToInventory(“Items.Preset_Knuckles_Military”,1)

  • Game.AddToInventory(“Items.Preset_Knuckles_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Kukri_Default”,1)

  • Game.AddToInventory(“Items.Preset_Kukri_Voodoo”,1)

  • Game.AddToInventory(“Items.Preset_Lexington_DEBUG”,1)

  • Game.AddToInventory(“Items.Preset_Lexington_Default”,1)

  • Game.AddToInventory(“Items.Preset_Lexington_Military”,1)

  • Game.AddToInventory(“Items.Preset_Lexington_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Lexington_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Lexington_Toygun”,1)

  • Game.AddToInventory(“Items.Preset_Lexington_Wilson”,1)

  • Game.AddToInventory(“Items.Preset_Liberty_Default”,1)

  • Game.AddToInventory(“Items.Preset_Liberty_Dex”,1)

  • Game.AddToInventory(“Items.Preset_Liberty_Rogue”,1)

  • Game.AddToInventory(“Items.Preset_Liberty_Yorinobu”,1)

  • Game.AddToInventory(“Items.Preset_Machete_Default”,1)

  • Game.AddToInventory(“Items.Preset_Machete_Maelstrom”,1)

  • Game.AddToInventory(“Items.Preset_Machete_Valentinos”,1)

  • Game.AddToInventory(“Items.Preset_Masamune_Arasaka_2020”,1)

  • Game.AddToInventory(“Items.Preset_Masamune_Default”,1)

  • Game.AddToInventory(“Items.Preset_Masamune_Flashlight”,1)

  • Game.AddToInventory(“Items.Preset_Masamune_Military”,1)

  • Game.AddToInventory(“Items.Preset_Masamune_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Masamune_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Masamune_Rogue”,1)

  • Game.AddToInventory(“Items.Preset_Masamune_Scope”,1)

  • Game.AddToInventory(“Items.Preset_Masamune_Trauma”,1)

  • Game.AddToInventory(“Items.Preset_MQ008_Nova”,1)

  • Game.AddToInventory(“Items.Preset_Nekomata_Breakthrough”,1)

  • Game.AddToInventory(“Items.Preset_Nekomata_Default”,1)

  • Game.AddToInventory(“Items.Preset_Nekomata_Military”,1)

  • Game.AddToInventory(“Items.Preset_Nekomata_Neon”,1

  • Game.AddToInventory(“Items.Preset_Nekomata_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Nova_Default”,1)

  • Game.AddToInventory(“Items.Preset_Nova_Doom_Doom”,1)

  • Game.AddToInventory(“Items.Preset_Nova_Military”,1)

  • Game.AddToInventory(“Items.Preset_Nova_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Nova_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Nova_Q000_Nomad”,1)

  • Game.AddToInventory(“Items.Preset_Nue_Arasaka”,1)

  • Game.AddToInventory(“Items.Preset_Nue_Arasaka_2020”,1)

  • Game.AddToInventory(“Items.Preset_Nue_Default”,1)

  • Game.AddToInventory(“Items.Preset_Nue_Jackie”,1)

  • Game.AddToInventory(“Items.Preset_Nue_Maiko”,1)

  • Game.AddToInventory(“Items.Preset_Nue_Military”,1)

  • Game.AddToInventory(“Items.Preset_Nue_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Omaha_Default”,1)

  • Game.AddToInventory(“Items.Preset_Omaha_Military”,1)

  • Game.AddToInventory(“Items.Preset_Omaha_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Omaha_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Omaha_Suzie”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Cassidy”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Default”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Default_E”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Default_L”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Default_R”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Default_U”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Kerry”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Legendary”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Military”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Overture_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Overture_River”,1)

  • Game.AddToInventory(“Items.Preset_Palica_Default”,1)

  • Game.AddToInventory(“Items.Preset_Palica_Military”,1)

  • Game.AddToInventory(“Items.Preset_Palica_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Palica_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Pipe_Wrench_Default”,1)

  • Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw”,1)

  • Game.AddToInventory(“Items.Preset_Pulsar_Default”,1)

  • Game.AddToInventory(“Items.Preset_Pulsar_Military”,1)

  • Game.AddToInventory(“Items.Preset_Pulsar_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Pulsar_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Q001_Lexington”,1)

  • Game.AddToInventory(“Items.Preset_Quasar_Default”,1)

  • Game.AddToInventory(“Items.Preset_Quasar_Military”,1)

  • Game.AddToInventory(“Items.Preset_Quasar_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Quasar_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Saratoga_Arasaka_2020”,1)

  • Game.AddToInventory(“Items.Preset_Saratoga_Default”,1)

  • Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom”,1)

  • Game.AddToInventory(“Items.Preset_Saratoga_Military”,1)

  • Game.AddToInventory(“Items.Preset_Saratoga_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Saratoga_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Saratoga_Raffen”,1)

  • Game.AddToInventory(“Items.Preset_Satara_Default”,1)

  • Game.AddToInventory(“Items.Preset_Satara_Military”,1)

  • Game.AddToInventory(“Items.Preset_Satara_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Satara_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Shingen_Default”,1)

  • Game.AddToInventory(“Items.Preset_Shingen_Military”,1)

  • Game.AddToInventory(“Items.Preset_Shingen_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Shingen_Pimp”,1)

  • Game.AddToInventory(“Items.reset_Shingen_Prototype”,1)

  • Game.AddToInventory(“Items.Preset_Shovel_Caretaker”,1)

  • Game.AddToInventory(“Items.Preset_Sidewinder_Default”,1)

  • Game.AddToInventory(“Items.Preset_Sidewinder_Divided”,1)

  • Game.AddToInventory(“Items.Preset_Sidewinder_Military”,1)

  • Game.AddToInventory(“Items.Preset_Sidewinder_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Sidewinder_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Silverhand_3516”,1)

  • Game.AddToInventory(“Items.Preset_Sor22_Default”,1)

  • Game.AddToInventory(“Items.Preset_Sor22_Military”,1)

  • Game.AddToInventory(“Items.Preset_Sor22_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Sor22_Pimp”,1)

  • Game.AddToInventory”(Items.Preset_Tactician_Default)”,1

  • Game.AddToInventory(“Items.Preset_Tactician_Headsman”,1)

  • Game.AddToInventory(“Items.Preset_Tactician_Military”,1)

  • Game.AddToInventory(“Items.Preset_Tactician_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Tactician_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Tanto_Default”,1)

  • Game.AddToInventory(“Items.Preset_Testera_Default”,1)

  • Game.AddToInventory(“Items.Preset_Testera_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Testera_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Tire_Iron_Default”,1)

  • Game.AddToInventory(“Items.Preset_Tomahawk_Default”,1)

  • Game.AddToInventory(“Items.Preset_Unity_Default”,1)

  • Game.AddToInventory(“Items.Preset_Unity_Military”,1)

  • Game.AddToInventory(“Items.Preset_Unity_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Unity_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_V_Unity”,1)

  • Game.AddToInventory(“Items.Preset_V_Unity_Cutscene”,1)

  • Game.AddToInventory(“Items.Preset_Yukimura_Default”,1)

  • Game.AddToInventory(“Items.Preset_Yukimura_Kiji”,1)

  • Game.AddToInventory(“Items.Preset_Yukimura_Military”,1)

  • Game.AddToInventory(“Items.Preset_Yukimura_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Yukimura_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Yukimura_Skippy”,1)

  • Game.AddToInventory(“Items.Preset_Zhuo_Default”,1)

  • Game.AddToInventory(“Items.Preset_Zhuo_Eight_Star”,1)

  • Game.AddToInventory(“Items.Preset_Zhuo_Military”,1)

  • Game.AddToInventory(“Items.Preset_Zhuo_Neon”,1)

  • Game.AddToInventory(“Items.Preset_Zhuo_Pimp”,1)

  • Game.AddToInventory(“Items.Preset_Zhuo_Trauma”,1)

  • E. History : 25.10.2023 16:30
  • reading : 3.784

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